- New scenes (Rane, Poinsbrook, Sarleon) (credit to Bowman's OSP, the modifications I've made to them are very minor)
- Qualis Gem chest hidden in new Rane scene
- Gold bar in hidden chest in Poinsbrook
- Ai defenders and defending player gets ammo refill on sieges
- Updated UllrVetr's bow, fixed exploit to upgrade the bow and thus not have it confiscated
- Stability Update
- Updated many armor sets (still growing)
- Mystmountain bandit faction recolored (player needs ability to differentiate between outlaws and tribes when building relations)
- Fixed CKO Sergeants being unrecruitable from prisoner stacks
- Fixed Oswald De Fleur barefoot in castle
- Edited map slightly to accommodate –REDACTED-

location, also moved the map borders outward to make the skybox harder to find.
- Texture optimization & mipmaps
- Create LODs
- Corrected Wolfbode head
- Sorted Brfs
- Refine existing Ashenborn stuff (will be discussed at a later blog)
- Redo banners (higher res, reworked for factions): 133/133
- New Qualis/chest/goldbar mesh/texture
- New book meshes and textures to reflect their titles
- optimize sounds (separate what is OGG and what is FLAC)
- correct BRF errors
- FantasyWarrior & Hootman's horizon backgrounds and borders
- Improve "meeting" scene
- Simplified main menu
- Change details in character screen
- Review map topography/water
- Up inventory size at the end of battles (to allow auto equip even after huge battles) - to test
- Review killcount's aspect / modified the look of the counter
- More blood
- New menu images implemented in the code (92/92)