BUGS/ISSUES
- added missing penalty for siege retreat if player uses edge of the scene ("Leave area")
- Village Elder's quest "rescue daughter"
-- added check to make sure that targeted lord is not imprisoned at the moment when quest is given (as it may take him longer to escape and respawn than duration of the quest)
-- on the rare occasions there was no dialog option to ask quest target lord for a prisoner
- quest "rescue prisoner" - initial +1 relation boost for accepting quest transferred to the reward as may be exploitable: accept quest -> relations +1 -> "can't do it" -> no relation loss -> immediately accept quest again -> ...
- conversation with companion "I'd like to ask you something." - added "go back" dialog option
- added missing hair styles (not new) for woman and custom_woman skins - no more bald Fierdswain and Falcons females; player may easier add new hairstyles (no coding required, just replace placeholders with desired meshes)
- added missing lods for native beard_j
- terrain near Almerra Castle is passable
- fixed glitch: ask Arandur/Quigfen for troops -> see their offer -> press on NPC's portrait -> select any lord -> go back -> different offer, thousands soldiers
- exploit: player is a king -> ask marshal to take fief -> marshal conquers fief and leaves part of siege army (e.g. KO knights) as garrison -> player has unrestricted access to the garrison of the unassigned fief (and takes mentioned free KO knights)
-- player can't take (only give) troops to an unassigned fief
-- if player assigns an unassigned fief to him/herself/husband all garrisoned units >31 will be disbanded
GAMEPLAY
- rune weapons:
-- Large Pouch of Diamonds for mine location (was Qualis Gem)
-- one Qualis Gem and one Gold Bar for "strange" item
-- one Qualis Gem and Large Pouch of Diamonds for enhanced item (were 2 Qualis Gems)
- garrison refill after taking fief by AI - added folder _OPTIONAL_LOWER_AI_GARRISONS_REFILL in the mod directory with optional file; after applying this file AI will leave less/lower quality soldiers in the just conquered walled fiefs; NOTE: world balance was NOT tested with this file in place
- all bandits lairs - larger variety of enemy units will spawn (2 -> 5)
- added new quest "The Old Tale" (speak with Vorador the Scribe)
SCENES
- fixed arena -> town passage (doors) in Laria, Cez and Janos
- added door to arena room in Senderfall and Valonbray
- adjusted positions of spectators on all training grounds
- Tuldar Fortress 5th guard doesn't spawn inside building
- improved AI pathfinding in the forest bandit lair scene
- Order Stronghold - moved NPCs closer to the entrance
OTHER
- typos
KNOWN ISSUES
1. The "hold F1 flag" can't be used together with advanced formations (jkl; like shielsdwall), otherwise selected soldiers MAY start to move backward to the edge of the map. With "advanced formations" use mini-map, "hold this position" and "advance/fall back ten paces" to move groups around. POP's default (build-in Warband's) formations work fine.
2. The new garrisons/prisoners hotkeys - on very very rare occasions, due to improper usage by players (e.g. tries to move stacks that consist 1 soldier), may produce unexplained errors. It have never happened in my or betatesters games, but 2 players somehow managed to break it. It may be due to old game engine.
3. If during fight enemy stuck in inaccessible area (e.g. inside building structure) use CTRL+F4 (kill one enemy) - it is not recognized as a cheat. There is no punishment, but overusing it will kill the fun pretty quickly.
4. If game become too slow, restart it. Due to Warband memory leak a play session will slow down over time (many reloads accelerate process).
5. Lords attack you during prison escape - restart current game session (Warband bug).
NOTES
1. If you think that archery deals too much / not enough damage then open "module.ini" file located in the mod folder and find "missile_damage_speed_power = 1.2" . Reduce number (minimum 0.1) to make archery more deadly, increase (maximum 2.0) to obtain opposite result.
2. How to reduce chance for save corruption (apply to any Warband mod):
- when you want to start new game, restart Warband first,
- don't play with realistic saves,
- use all 9 save slots,
- save in scenes e.g. tavern,
- if you want to save on the world map then stop to pause the game, count to 5 (so scripts running in the background have time to finish), press save.
