("cf_recruit_volunteers_cond",
[
(neg|party_slot_eq, "$current_town", 35, 2),
(neg|party_slot_eq, "$current_town", 35, 1),
(neg|party_slot_ge, "$current_town", 39, 1),
(neg|party_slot_eq, "$current_town", 35, 5),
(neg|party_slot_ge, "$current_town", 54, 1),
(store_faction_of_party, ":var0", "$current_town"),
(store_relation, ":var1", ":var0", "fac_player_faction"),
(party_get_slot, ":var2", "$current_town", 7),
(ge, ":var2", 0),
(this_or_next|eq, ":var0", "$players_kingdom"),
(this_or_next|ge, ":var1", 0),
(this_or_next|eq, ":var0", "$supported_pretender_old_faction"),
(eq, "$players_kingdom", 0),
(party_slot_ge, "$current_town", 497, 1),
(party_slot_ge, "$current_town", 495, 2),
(try_begin),
(eq, ":var2", "trp_player"),
(assign, ":var3", 1),
(else_try),
(party_slot_eq, "$current_town", 0, 4),
(party_slot_ge, "$current_town", 26, 5),
(assign, ":var3", 1),
(else_try),
(party_slot_eq, "$current_town", 0, 2),
(troop_slot_ge, ":var2", 22, 15),
(assign, ":var3", 1),
(else_try),
(party_slot_eq, "$current_town", 0, 3),
(troop_slot_ge, ":var2", 22, 5),
(party_slot_ge, "$current_town", 26, 10),
(assign, ":var3", 1),
(else_try),
(assign, ":var3", 0),
(try_end),
(party_get_free_companions_capacity, ":var4", "p_main_party"),
(ge, ":var4", 1),
(eq, ":var3", 1),
]),
("cf_recruit_warriors_cond",
[
(party_slot_eq, "$current_town", 0, 2),
(party_slot_eq, "$current_town", 7, "trp_player"),
(neg|party_slot_eq, "$current_town", 35, 2),
(neg|party_slot_eq, "$current_town", 35, 1),
(neg|party_slot_ge, "$current_town", 39, 1),
(neg|party_slot_eq, "$current_town", 35, 5),
(neg|party_slot_ge, "$current_town", 54, 1),
(store_faction_of_party, ":var0", "$current_town"),
(party_get_slot, ":var1", "$current_town", 26),
(store_relation, ":var2", ":var0", "fac_player_faction"),
(ge, ":var1", 0),
(this_or_next|eq, ":var0", "$players_kingdom"),
(this_or_next|ge, ":var2", 0),
(this_or_next|eq, ":var0", "$supported_pretender_old_faction"),
(eq, "$players_kingdom", 0),
(party_slot_ge, "$current_town", 498, 1),
(party_slot_ge, "$current_town", 496, 2),
(party_get_free_companions_capacity, ":var3", "p_main_party"),
(ge, ":var3", 1),
]),
второй, как я понимаю, отвечает за элиту? что подправить для найма войск в замках при единоличном правлении?