v5.0.0
• Polish Culture
• Dutchy of Pomerania and Dutchy of Masovia
• Implemented Battle scene grid - proper battle scenes should match the map now
• Take building materials from the owned settlement's stash first, then from the player's party's inventory.
• The governor takes all types of food from the stash if the settlement's granary is empty, if no food - slaughters animals for meat
• Added dogs and cats to the villages
• New items: crosses, ingots
• Clan gets a monetary boost when it joins a new kingdom to avoid poor lords sitting in the castles
• Too many T6 troops costs influence if not enough - deserts from the party
• Added 8 new villages for Teutonic Order
• Teutonic Order's Lords (Knights) can't marry anymore (historical accuracy)
• Added more baltic/rus names
• Added policy_senate and policy_council_of_the_commons to Novgorod
• New bandits: Mongol Raiders, Ushkuiniki Raiders, Oeselian Raiders, Curonian Raiders
• New mercenaries: Chernye Klobuki, Bohemian Infantry/Spearman
• Nadruvian minor clan added
• Preachers in settlements
• Church/chappel scenes in settlements
• Preacher notary adjustments for diff. religions
• Tell the quartermaster what actions to take in the dialog
• Quartermaster slaughters animals in the party (to avoid herding speed penalty)
• Quartermaster now buys food when leaving settlement also, not only on entering
• Disabled melee friendly fire from team members to the player
• Fleeing enemies will defend themselves [DefendYourself by Cheyron]
• Ranged units will focus on the player if he gets too close
• Party's speed reduction by -10% in enemy territory
• The party near the enemy's castle can get disorganized (by Garisson's guerilla attack

), and lose troops, food, horses, morale, and army cohesion.
• Armies should not chase smaller/faster parties anymore (idea by Cheyron)
• The Army can decide to help nearby besieged settlement (idea by Cheyron)
• Garrison and other parties in the besieged settlement will help to fight the besieger army if see that it is possible to win (idea by Cheyron)
War and AI Tweaks
• Companions (Clan Members) will not leave troops to the garrison when visiting a settlement
• Clan Member's parties will not be called to the AI armies
• Kingdom rulers have priority in creating armies
• AI should not create armies for patrol and raiding, only for offense and defense anymore
• Kingdoms will choose their wars more carefully
Fixes
• Attempted to fix looter extinction after several in-game years
• Lowered max relation gain on giving prisoners to the notable (balancing)
• NPC voices are more varied now (based on culture)
• Fix to enable cloth physics in some scenes
• Jemianiec assigned to Polack Principalities on game start (historical accuracy)
• Ctrl+V speedup fixed when used with RBM
• Added civilian outfits for all troops, to avoid them being naked in the "new rival gang" quest
• Removed super slow and annoying Fine Steel Hewing Spear from troops
• Fixed a bug that makes Polack Principalities too strong
• Fixed bugs with Kositskoe, Veklica, and Liubava village scenes
• Fix to keep original banners on the clan's Kingdom change
• Fix to show smoke in raided villages
• Quartermaster can't buy food in the enemy's towns anymore
• Proper price for Hot Butter prostitutes for all troops
• Fixed Dinaburga culture from baltic to crusader
• Faction's leader can recruit in any faction's settlement without the relation check
• Fixed sea waves on the map
• Fixed missing Danish wanderers
• Changed Northern Crusader's culture to German