Patch 2.01 Issue Resolutions
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Issue 3: (P4) RESOLVED Raising the prisoner management from 5 per level to 10 does not work.. Temporary compensation given to players a +2 Prisoner management skill at start. [status: Completed] [V2.01] [/color]
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Issue 5: (P2) RESOLVED Villages moving to independent status when town being conquered. Works for Castles, not towns. [status: Completed] [V2.01]
[Note Current Workaround for 2.0 : Speak to your steward and gift those locations to yourself.]
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Issue 6: RESOLVED (P3) NPC lords tend to get stuck on the river exiting the great desert beyond Torbah. This is a Ford. [status:Completed]
[Additional functionality implemented: Right mouse button gives the option to "unstick party" that are in rivers and subsequently has them ignore the player party.] [V2.01]
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Issue 7: (P2) RESOLVED Continual automatic declaration of peace between Player Kingdom and NPC Kingdom. [status: Completed] [V2.01]
[Note: This will continue after the patch for one more iteration which will clear the queue.]
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Issue 8: (P4) RESOLVED - Some rumors have UNRECOGNIZED TOKEN listed in them (note: {playername} not {playername] ) [status:Completed] [V2.01]
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Issue 9: (P4) RESOLVED Receive scn_random_scene_desert error when getting into battle in Desert [status: completed] [V2.01]
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Issue 10: (P2) RESOLVED - Reinforcement schedule for Dshar is 0-47 instead of 0-4 or 4-7.. [status: Completed] [V2.01]
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Issue 11: (P4) RESOLVEDTown Mayor script error regarding illegal faction as conditional. [status: Completed] [V2.01]
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Issue 12: (P4) RESOLVED Raveneye "Father" misspelling in story dialog. [status: completed] [V2.01]
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Issue 13: (P4) Brother Randall dialogue after giving him Qualis gem needs clean up. "I do not have such a gem to trade" when the transaction has been completed. [status: Completed][V2.01]
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Issue 14: (P3) RESOLVED Last part of rumors occasionally not synchronized between first and last part of rumors [status: Completed ] [V2.01]
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Issue 15: (P4) Dialogue with Characters in hidden location too cryptic. [status: Completed] [V2.01]
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Issue 16: (P3) RESOLVED Script errors from native script after defeating all troops at a location and subsequently destroying a faction. [status: CLOSED] [Notes: Player using additional MOD.. possible conflict causing undesired behavior. Uninstalled Mods and it worked fine.] [Issue closed]
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Issue 17: (P3) RESOLVED Missing Sarleon Man-at-arms in troop tree upgrade between Armored Footman and Halberdier [status: Completed] [V2.01]
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Issue 18: (P4) RESOLVED Munged dialogue when upgrading damaged buildings...needs a line break in the dialogue. between first and last part of rumors [status: Completed] [V2.01]
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Issue 19: (P4) RESOLVED Game Menu showing character as a Monarch still lists them as Lord.. need to fix. [status: new] [V2.01]
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Issue 20: (P2) RESOLVED AI King for player faction auto giving fiefs to Lords. AI needs to be disabled, and logic following this needs to be addressed. [status: Completed.. not fully tested] [V2.01]
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Issue 20: (P3) RESOLVED Runeaxe only allowed to thrust.. incorrect designations in ITC. [status: Completed] [V2.01]
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Issue 21: (P3) RESOLVED Engineering skill for council meetings not increasing properly. [status: Completed] [V2.01]
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Issue 22: (P2) RESOLVED Relationship with Adventure companies and Rogue Knights can become positive past the point of engaging them in future combat, thus winning the game becomes impossible. [status: Completed] [V2.01]
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Issue 24: (P3) RESOLVED Merchants do not have enough working gold. [status: Completed] [Note: Improved threshold of gold to update and amount of gold randomized by roughly 70%] [V2.01]
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Issue 25: (P3) RESOLVED Player Kingdom attempts to elect Marshall if they have Lords. [status: Completed] [V2.01]
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[/quote]
Patch 2.02 Issue Resolutions
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Issue 26: (P4) RESOLVED Bridge issue with new map from 2.01 [status: Completed] [V2.02]
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Issue 27: (P2) RESOLVED Capturing a new city when an independent Kingdom under some conditions reverted the player back to "Rebel" status. [status: Completed] [V2.02]
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Issue 28: (P3) RESOLVED Caravans getting stuck at certain locations in game due to pathing issues [status:Completed] [V2.02]
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Issue 29: (P3) RESOLVED - Problem with gifting and re-gifting locations to your lords increases their loyalty.] [status:Completed] [V2.02]
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Issue 30: (P3) RESOLVED
Easter Egg abuse methods stopped. [status: completed] [V2.02]
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Issue 31: (P4) RESOLVED Testing messages removed from game so they do not confuse players. Completed] [V2.02]