Странно, что они для берсов взяли те доспехи. Вроде же они не пользуются особой любоью среди разрабов...
Starting Attributes: 4 STR, 4 AGI, 4 INT, 4 CHA
Starting Bonus: STR+2, AGI+1, CHA+1, Leadership+1, Riding+1, PrisMan+2
Gender:
Male: STR+1, CHA+2
Female: AGI+2, INT+1
Father:
A Minor Noble (male): INT+2, CHA+2, STR+1, WeaponMaster+1, PS+2, Shield+2, Riding+2, Tactics+2, Leadership+3, 1HWP+40, 2HWP+40, PoWP+40, Gold+300,
A Minor Noble (female): INT+2, CHA+3, WoundTreatment+1, Riding+2, FirstAid+2, Leadership+2, PS+1, Persuasion+4, 1HWP+40, Gold+300,
A Merchant Ship Captain: INT+2, CHA+4, PS+1, Riding+1, Trade+3, Looting+1, Pathfinding+2, InvMan+3, Persuasion+1, 2HWP+20, Gold+3000,
A Former Knight: STR+3, AGI+2, CHA+1, IF+1, PS+2, WeaponMaster+1, Trainer+3, Athletics+1, Riding+2, Shield+1, Tactics+1, 1HWP+60, 2HWP+65, PoWP+60, Gold+350,
A Retired Noble Adventurer: STR+2, AGI+2, INT+2, PD+1, PS+2, WeaponMaster+1, Riding+2, Athletics+1, Looting+2, Tracking+1, Pathfinding+1, Spotting+1, 1HWP+40, 2HWP+30, ArchWP+40, PoWP+30, Gold+300,
A Wandering Nomad Clan Leader (male): STR+3, AGI+2, INT+1, Riding+2, Athletics+1, Spotting+2, PD+2, HorseArchery+2, Pathfinding+2, FirstAid+1, 1HWP+20, ArchWP+50, ThrwWP+10, PoWP+10, Gold+150,
A Wandering Nomad Clan Leader (female): STR+1, AGI+2, INT+2, CHA+1, Athletics+1, HorseArchery+1, Looting+1, Pathfinding+3, Tracking+1, WoundTreatment+1, FirstAid+1, Riding+3, 1HWP+5, ArchWP+30, ThrwWP+15, Gold+120
A Rough And Mysterious Figure: AGI+4, INT+2, PT+3, Athletics+2, FirstAid+1, Spotting+2, InvMan+1, PrisMan+1, Tactics+2, Persuasion+1, Trade+2, Looting+4, 1HWP+30, ThrwWP+50, XbowWP+50, Gold+25,
A Respectable Physician: STR+1, INT+3, AGI+2, Riding+1, Pathfinding+2, FirstAid+3, WoundTreatment+3, Surgery+3, InvMan+1, Leadership+1, PrisMan+1, Trade+2, XbowWP+20, 1HWP+10, Gold+1010,
Youth:
Serving a Barclay Noble: CHA+2, STR+1, INT+1, PS+1, Persuasion+3, Leadership+1, 1HWP+25, PoWP+5
A Craftsman Apprentice: INT+2, STR+1, CHA+1, InvMan+2, Engineer+2, Trade+1, XbowWP+30, Gold+600
Helping a Merchant: INT+3, CHA+1, InvMan+2, Trade+2, Looting+1, Gold+1500
Left to Fend for Oneself: AGI+2, INT+2, Athletics+1, Spotting+1, Looting+3, 1HWP+25, XbowWP+25, ThrwWP+15
Hunting in the Wilds: STR+2, AGI+2, Spotting+1, HorseArchery+2, Pathfinding+1, Tracking+1, ArchWP+35, Gold+100
After Youth:
A Squire: STR+1, AGI+1, Trainer+1, Riding+1, WeaponMaster+1, PS+2, Leadership+1, Shield+2, 1HWP+30, 2HWP+30, PoWP+30, ArchWP+10, XbowWP+30, ThrwWP+10, Gold+100 /// Rumor_Interval = 7
A Lady-in-waiting: INT+1, CHA+1, Persuasion+2, Riding+2, WoundTreatment+1, Tactics+1, Leadership+2, 1HWP+10, XbowWP+35, Gold+100 /// Rumor_Interval = 7
A Bard: CHA+2, WeaponMaster+1, Persuasion+3, Leadership+2, Pathfinding+1, Looting+1, 1HWP+25, XbowWP+30, Gold+200 /// Rumor_Interval = 4
A Physician Scholar: INT+2, Surgery+2, WoundTreatment+2, FirstAid+2, 1HWP+20, XbowWP+20, Gold+700 /// Rumor_Interval = 7
A Self-employed Merchant: CHA+1, INT+1, Riding+1, Looting+1, Trade+2, Pathfinding+1, InvMan+2, Persuasion+1, 1HWP+15, Gold+1200 /// Rumor_Interval = 5
An Engineer: STR+1, INT+1, InvMan+2, Engineer+4, Tactics+2, 1HWP+15, Gold+700 /// Rumor_Interval = 7
A Huntsman: STR+1, AGI+1, PD+2, Tracking+1, Spotting+2, Athletics+2, Riding+1, PoWP+20, ArchWP+35, Gold+200 /// Rumor_Interval = 6
A Reason For Adventuring:
To Right a Wrong (All): STR+2, INT+1, PS+1, Pathfinding+1, Athletics+1, Spotting+1, Tactics+1
To Right a Wrong (Squire/Lady-in-waiting): 1HWP+20, Gold+100
To Right a Wrong (Bard): Tactics+1, 1HWP+10, XbowWP+20
To Right a Wrong (Physician Scholar): Spotting+1
To Right a Wrong (Self-employed Merchant): IF+1, Gold+200
To Right a Wrong (Engineer): Gold+100
To Right a Wrong (Huntsman): 1HWP+10, ArchWP+20
A Dead Father (All): CHA+2, AGI+1, IF+1, Spotting+2, FirstAid+2
A Dead Father (Variance): Equipment only
Unfortunate Events (All): AGI+3, Pathfinding+2, Spotting+1, Tactics+1, Riding+1
Unfortunate Events (Squire/Lady-in-waiting): Tactics+2, Gold+100
Unfortunate Events (Bard): Looting+1, Persuasion+1
Unfortunate Events (Physician Scholar): Tactics+2, Gold+100
Unfortunate Events (Self-employed Merchant): Trade+2
Unfortunate Events (Engineer): Engineer+2, Gold+100
Unfortunate Events (Huntsman): Pathfinding+1, Riding+1
Enemies (All): STR+2, INT+1, WeaponMaster+1, Tactics+1, Looting+1, Persuasion+1, Trade+1
Enemies (Physician Scholar): Surgery+1
Enemies (Self-employed Merchant): Trade+1
Enemies (Engineer): Persuasion+1, Gold+100
Enemies (Huntsman): PrisMan+1
A Letter (All): AGI+1, INT+2, Pathfinding+1, relationship drop with several factions
A Letter (Variance): Renown/honor bonuses, relationship drops/bonuses